1/13/2024 0 Comments Retroarch nestopia glitches* Throttle with timers - no more irrational super-fast menu with threaded video. Xbox 360 (D-pad should be fixed, added RETRO_DEVICE_ID_ANALOG support, triggers should work) Logitech Rumblepad 2 (added RETRO_DEVICE_ID_ANALOG support) * ANR issues fixed - Google bug (as ever). * Updated to 1.46 WIP - added ability to load NstDatabase.xml, fixes Vs. * Updates/32X compatibility/accuracy improvements * Fixes input issues in a number of games, such as: Note - you will needīIOS files for these games - see byuu boards for information on them. On an nVidia Shield - depending on the specific co-processor. Co-processor games (SuperFX/SA-1/DSP/Cx4/SA1) will run between ~40fps and 55-57fps bsnes/higan performance core will run all non-coprocessor games at fullspeed on an * (LIBRETRO) Added bsnes/higan performance core (Android). * Fixes savestates from not being able to be loaded. You select a core, then you select a game to go with it. Is identical to what you get from the Wii and PC ports of RetroArch at startup. This will launch you straight into RGUI mode. This might also apply for some of the newerĭevices - perhaps OpenSL driver has not been updated/optimized there. (and it's not your device simply being slow). Turn this on if you get bad sound/performance Give you the same performance as 0.9.9.3 (r17). * Added high-latency audio option for crappy/old Android devices thatĬan't handle the lower-latency audio that is the default since 0.9.9.4. Ouya: Input overlays are disabled by default * Added some additional autodetection rules: * Shaders that were broken on Nexus 7/4/10 etc. The entire menu should be gamepad-controllable now at least. * UI has been reorganized and made less ****ty (yes, we know). Most of the audio pops and sync issues should be a thing of the past now. With the combination of threaded video and dynamic audio rate control, People can still go for static syncing for best results - although for PCSX ReARMed threaded * Threaded video is now the default due to positive user feedback. * It should now be possible to map D-pad to analog on several gamepads, such as: To right) B to A to (left to right) A to B. * Add a core option to change the control button layout from (left * Fixes serious regressions - most evident in Golden Sun games. * Will show a progressbar dialog during asset extraction so that the * Added Load Game History to Android Java UI A truckload of bugfixes,changes, additions, user experience improvements that I can't even list all. Location services functionality available in libretro API Camera functionality available in libretro API Movable overlays, overlays with highlightable buttons RetroArch now hits Android packed with all of the cores from the console and PC ports - and totally free. This is something me and my fellow teammembers have worked on for over half a year.
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